playing with food: games designing dining
Playing with Food: Games Designing Dining analyzes and recombines game mechanics as a method for rapidly generating unanticipated or novel experiences in architecture. The dining experience has an inherent familiar sequence of events, and relatively scale, while also allowing for a wide potential of variety for a designer.
In order to create novelty and variety within each game, a program generator produces the parameters and is structured by a randomized number to limit human bias in decision-making aspects of the program. Each restaurant design is a new “playing” of the game. The goal is to create as much variety in each game and each playing of the game, thus opening the gamut of possibilities within the field of dining experiences. Therefore, the goal is not purely one of quantitative parametric output, but of producing large amounts of variety and qualitative experiences between each play.